#include "Common.h"
#include "BoxShape.h"
#include "Mesh.h"
#include "SceneNode.h"


void BoxShape::UpdateTransform()
{
	Shape::UpdateTransform();

	// update the physics objects.
}

void BoxShape::AddToScene()
{
	Shape::AddToScene();

	// build physics objects.
}
	
void BoxShape::RemoveFromScene()
{
	Shape::RemoveFromScene();
}
